The Isle of Feathers is a competitive tile-laying game about building a beautiful island, and populating it with colourful birds from around the world.
You will stack Tiles and place tokens to build beaches, cliffs, and forests, and carefully mould the perfect island habitat for your birds. However, real estate is limited, and the other players are trying to direct the island's growth too.
Planning ahead will be essential, and conflict is unavoidable.
The game is quick to play, easy to teach, and its vertical building mechanic gives it a novel level of strategic depth.
With a wealth of species to discover, and a unique island every time you play, you'll want to visit the Isle of Feathers again and again.
Based in Brisbane, we're two recently-engaged people who want to combine our love of animals with our love of party games.
We hope you like our game.
Dan is a programmer and technical artist who likes wearing as many different hats as possible. He's very tall, and really loves cats. Previously, he worked at Mountains, Spunge, and on a co-op party game about parenting called Think of the Children.
Juno is a recent architectural graduate with a keen interest in visual design. Unlike Daniel, she is of average height, but is equally a fan of cats. This is Juno's first foray into the world of game design.
'Isle of Feathers' is currently in preproduction. We're in the process of testing and refining the game, and talking with possible manufacturers and distributors, with aim to launch a Kickstarter campaign in the coming months.
Testing the game mechanics, establishing the overall narrative, and mocking up lots of incremental versions of the game.
The current stage. Setting up spreadsheets and rendering pipelines, and conducting rigorous playtesting sessions.
With manufacturing and distribution established, we seek to raise funds for a full print run.
The game goes out from the distributor, out into the world.