
A fast-paced, bird-based spatial puzzle for 1-4 humans
1-4
40-60 m
8+

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A love letter to strange birds.
52 species. One small island.
Isle of Feathers is a competitive, vertical tile placement game for 1-4 players about building the perfect island habitat for some very strange birds.
Stack tiles and place tokens to build the perfect island habitat together, then jostle for position and adapt to the changing island to get your birds onto the table before the tiles run out
And most important of all, every time you add a bird to the island, deliver a Fun Fact about the species to the table in your best nature documentarian's voice. All the enthusiasm of Attenborough, with none of the qualifications.
Isle of Feathers is fast-paced and light hearted, with tactile components and a great table presence. Every turn is a tiny, twisty spatial puzzle, and with a playtime of 35-50 minutes, and enough mechanical depth to be played either as a gateway party game, or as light-weight strategy game, you'll want to visit the Isle of Feathers again and again.

More About Us
This game is a passion project that started at the height of the first lockdown. It’s a love letter to strange birds, from two strange people who love animals of all kinds.
We wanted to make something that brings people joy, and we hope that ‘Isle of Feathers’ can do just that.
We hope you come along for the ride!

How Do I Play?
Build The Island
Stack tiles and place tokens to build beaches, cliffs, and forests. Carefully mould the perfect habitat for your birds.
Place Your Birds
Place your Birds on tiles whose surroundings match their Habitat layouts exactly. Trees count!
Share Your Facts
Amaze and concern your fellow bird-lovers with totally unverified Bird Facts™ every time you add a new species.






What’s In The Box?
Game Components
Every copy of ‘Isle of Feathers’ comes with everything you need to play.
1 x Cloth playmat
52 x Bird cards
42 x Land tiles
40 x Bird tokens
60 x Ability tokens
24 x Vegetation tokens
1 x Rulebook
Peek At The Rules
Want a better picture of how ‘Isle of Feathers’ plays? Check out the current version of our rulebook right here. The final version is going to change, but this should give you an idea of what to expect.

Who Are We?
We’re two recently-married independent designers from Brisbane, Australia,
who want to combine our love of animals with our love of board games.
We hope you like our game.
Daniel Galbraith
Daniel works in the video game industry as a technical artist, where he likes to wear as many different hats as possible. He’s very tall, and really loves cats.
He’s worked at a number of game studios including Playside, SMG, and Mountains, and independently released a co-op party game about parenting called ‘Think of the Children’.
Juno Schaaffhausen Te’o
Juno is an architecture graduate with a keen interest in visual design. She is of average height, but is equally a fan of cats.
Juno is an avid player of games (both digital and physical), and this is her first foray into the world of game design.

Want To Learn More?
If you’d like to write an article about us, or are considering stocking ‘Isle of Feathers’, please check out our one-page ‘sell sheet’.