A tile-laying board game about strange birds
and the places they live

1-4

30 m

8+

We’re making a
game about birds.

'Isle of Feathers' is a competitive, vertical tile placement game about building the perfect island habitat for some very weird birds.

Every bird is unique, and players take turns adding land and trees to the island whilst attempting to create habitats for their birds. Space is limited, so players need to jostle for position and outsmart each other to get their birds onto the table and score points.

Playtime is 30-45 minutes, and has enough mechanical depth to be played either as a gateway party game, or as light-weight strategy game. ‘Isle of Feathers’ is quick to play, easy to learn, and its novel, vertical building mechanic will have players coming back again and again.

How Do I Play?

Build The Island

Stack tiles and place tokens to build beaches, cliffs, and forests. Carefully mould the perfect habitat for your birds.

Place Your Birds

Place your Birds on tiles whose surroundings match their Habitat layouts exactly. Trees count!

Share Your Facts

Amaze and concern your fellow bird-lovers with totally unverified Bird Facts™ every time you add a new species.

More About Us

This game is a passion project that started at the height of the first lockdown. It’s a love letter to strange birds, from two strange people who love animals of all kinds.

We wanted to make something that brings people joy, and we hope that ‘Isle of Feathers’ can do just that.

We hope you come along for the ride!

What’s In The Box?

Game Components

Every copy of ‘Isle of Feathers’ comes with everything you need to play.

1 x Cloth playmat

52 x Bird cards

42 x Land tiles

40 x Bird tokens

60 x Ability tokens

24 x Vegetation tokens

1 x Rulebook

Peek At The Rules

Want a better picture of how ‘Isle of Feathers’ plays? Check out the current version of our rulebook right here. The final version is going to change, but this should give you an idea of what to expect.

Who Are We?

We’re two recently-married independent designers from Brisbane, Australia,
who want to combine our love of animals with our love of board games.
We hope you like our game.

Daniel Galbraith

Daniel works in the video game industry as a technical artist, where he likes to wear as many different hats as possible. He’s very tall, and really loves cats.

He’s worked at a number of game studios including Playside, SMG, and Mountains, and independently released a co-op party game about parenting called ‘Think of the Children’.

Juno Schaaffhausen Te’o

Juno is an architecture graduate with a keen interest in visual design. She is of average height, but is equally a fan of cats.

Juno is an avid player of games (both digital and physical), and this is her first foray into the world of game design.

Want To Learn More?

If you’d like to write an article about us, or are considering stocking ‘Isle of Feathers’, please check out our one-page ‘sell sheet’.

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To find out where we’ll be demoing the game next, as well as when you’ll be able to buy a copy, join our email list!
We’re really excited to have you along for the ride!